Lost Outpost
Lost Outpost
Lost Outpost
The Lost Outpost is and alien sci-fi horror shooter, a game located on a distant space outpost. You (Jameson) along with your friend are two heavily armed space soldiers who were sent out to check what had happed to the abandoned space station. Although the station looks lifeless at first you are about to find out quite opposite. Coding and design made by Squize for Max Games.
The gameplay is set on a space shuttle 3 hours before emergency procedure had been initiated. A shuttle was launched but the collision with the planet was inevitable. You are placed on a spaceship with your friend investigating moments which have lead to the disaster. It's pretty dark in there. Your suite has some source of light installed so you can clearly see, but only in the radius of couple meters. This is a top-down shooter.

Controls
Controls are relatively complicated: QWRASD + space bar, where 'q' is for weapon selection, 'r' for reload, 'space' for action, 'p' for pause. Arrow keys are to move. Left mouse click to shoot. You can change that from the 'Controls' screen which pop up at the very beginning.

Rules
This is what you must do. Investigate the station (the outpost). Collect credits to spend them on equipment at the terminals. To open door you must have an appropriate access key, or you can simply shoot your way through. Your buddy is there just to watch your back while you sniff around, and he is controlled by computer so you don't need to worry about him. And finally your job is to keep yours and a life of your friend from being taken by thousands of creepy little alien hungry creatures which have invaded and inhabited this cold distant station.
Lost Outpost walkthrough
crazy :
this is sci-fi horror.. aliens show up later on
hakobyan98 :
but aliens not scary
Ripley :
Cool game I really enjoy it ^^
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Ripley (1099) - 2016-01-29, 20:25Cool game I really enjoy it ^^
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hakobyan98 (912) - 2015-08-05, 14:21but aliens not scary
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crazy (4176) - 2015-07-20, 18:33this is sci-fi horror.. aliens show up later on